N o code game engines and tools are becoming increasingly popular, enabling artists and anyone with a good idea to create ...
Doom was originally released for DOS in December 1993, but work on the project began in November 1992. As with many modern ...
Coplay said that, as a game developer, you spend 50% of your time in code and 50% inside the game engine. The problem with game engines is that their deeply nested point-and-click interface leads ...